Legendary Reviews

Bioshock Infinite

Rating: 9.7

Genre: First-Person Shooter
Platforms: X Box 360, PS3, and PC
Written by: Joe Urso


Bioshock 2 Review

Dead Space 3 Review

Welcome ladies and gents to yet another installment of the Bioshock series! In this installment you play as Booker Dewitt, a confused gambler and heavy drinker. Your charming companion is Elizabeth, yet, there seems to be something strange about this cute, sexy follower. Anyway, enough daydreaming about Elizabeth, it’s time for a review! Will this be the last installment of Bioshock? That’s for you to decide (unless of course the developers come out with it; then I suppose it would be their decision).

Story: Okay, so unless you’ve been living under a rock, you’ve probably noticed that this game doesn’t exactly take place in Rapture. Well, congratulations, you’re correct. The game sets off in Maine in the year 1912, however, after you enter a lighthouse (familiar, right?), you’re seated in a red chair and thrown into the sky. And, well, what do you know, Columbia! Basically it’s this flying city thing that America built and flew around the world to let other countries know how awesome we are (but we really don’t need a city to prove that, now do we). Apparently the city ended up flying up into the clouds, never to be seen again, save for some rare sightings like UFO sightings. Apparently the government of Columbia is rather pro American. Very Laissez-faire Capitalist, and extremely conservative. The leader of the country, Zachary Hale Comstock, is basically a dictator, but a very inspirational one. The city is all about white supremacy also, so try not to be offended, remember, it’s freakin’ 1912. You never find out how a lighthouse knows how to get to a ‘lost’ city, however, you never found out how the lighthouses in Bioshock got to Rapture, right? So Dewitt is a gambler. Apparently the idiot gambled everything, and he has one last chance to completely wipe away his debt. He needs to find this Elizabeth girl, and bring her back to New York City completely unharmed. The story is rather straightforward, which is exactly what you would expect. However, Bioshock games always turns simplistic storylines into a massive paradox that gives you brain cancer. So basically what I’m trying to say, is to pay attention, because I was confused for a while. During Booker’s unfortunate trip through the beautiful city of Columbia, he is discovered as a ‘false prophet,’ because somehow Comstock (the leader), knew he was coming. You’re pretty much thrown right into combat, and from there things escalate. Later on, you find out that there’s this Socialist/Communist revolution about to take place on Columbia, led by a woman named Daisy Fitzroy. These ‘reds’ are a mix of poor whites and blacks that want social and economic equality, something Comstock doesn’t believe in, especially for blacks. So Booker apparently gets stuck in the middle of it all, and this revolution takes place during the entire game, up until the end. So, the ending of the game was really, really freaky. I thought the game was going to end in the simplest way possible, yet, of course Bioshock games are always a twister. I was so startled by the ending that I actually had to lay down on my bed and think about life itself. I didn’t know what to feel, the ending was just so powerful, and everything hit you all at once. Overall the story was absolutely magnificent and totally what the player would not expect, which is exactly what we like, because predictable games just aren’t that much of an adventure.
Rating: 10

 Character Development: So unless you skipped my intro and my story section, you already know your two main characters are Booker Dewitt and Elizabeth. These two go under intense situations together, which change them greatly. Booker, in the beginning, is a troubled drinker and gambler. All he wants is to grab Elizabeth and get out, he doesn’t even care for her. You’ll notice that he treats her somewhat rude in the beginning. Yet, as the game progresses, Dewitt changes. He sort of falls in love with, or heavily cares for, Elizabeth. He wants to do what she wants to do, and he wants to save and help her kill her enemies. He also becomes more hardened. As he progresses he knows what he’s dealing with, and what he has to do to get it done.  Dewitt’s development is very well done, especially at the ending when he begins to realize what’s all occurred. Now, Elizabeth undergoes heavy development. In the beginning of the game, when Booker first rescues her, she’s this sexy, cute, playful young girl. She just wants to dance, sing, go to Paris, and she loves life. She’s almost like a little girl, and she drives Booker crazy in the beginning. However, after battle after battle, Elizabeth’s personality changes. She becomes hardened, to the point where she doesn’t care much anymore about Paris or the killing of others. She just wants her enemies dead and to move on. It’s a very significant change because you remember her as a cute girl, and now she’s only out for revenge. Her change definitely effects Booker’s changes as well. Overall the character development is very well done and they overlap each other nicely.
Rating: 10

Gameplay: Gameplay mechanics really make a game enjoyable to some, and we all know the classic Bioshock feel. Basically it’s the same concept, you have a gun in your right hand, and a vigor (Rapture fans know them as plasmids) in your left hand. You have 8 powers you can collect over the course of the game, and a large variety of weapons. However, you can only carry two guns at a time, which made me a little mad at first, but you adjust and get used to it. Your vigors are powered by salts, which you can find around the city in random locations. You’ll find all of the vigors very useful, however, you achieve them too quickly. In the other Bioshocks, you’re going through the whole game, still finding plasmids. However, you find almost all of your vigors in infinite by the time you’re halfway through the game, same thing with the guns. This ruined the exploration aspect a little for me, as things came way too quickly, to the point where you’re almost overpowered. So you’re shooting and power mechanics are like any Bioshock game, you shoot, you use powers, etcetera.  It’s very much a replay of the past two Bioshocks, which is what we all know and love. However, there are some new aspects. There’s a giant skyline system going all around the city of Columbia, that’s used for cargo transports. However, Booker gains a skyline hook, and the ability to quickly ride the skylines and kill enemies from above. This comes in great handy, and it’s just really fun to go riding around on these fast paced skylines. Elizabeth also adds to the gameplay. If you’re running low on ammo, health, or salts, she’ll throw you everything. Sometimes she won’t be able to find anything, however, she usually does. She doesn’t help you in combat by shooting anyone, instead by keeping you geared with health, ammo, and salts. As helpful as this is, it’s kind of cheating after a while. You really don’t even need to try, because Elizabeth will keep you healthy and full of ammo. Very seldom did I run out of ammo and have to switch guns during that game. However, I did notice that those few times you’re alone from Elizabeth, it was very hard to survive. She plays a vital role in keeping you going. There’s also no more hacking or lock picking. All of the vending machines cannot be hacked, and all locks are picked by Elizabeth. You need to find lock picks laying around the game, give them to Elizabeth, and she’ll unlock things for you, that may have a surprise inside. This really makes the game easy, and ruined the fun hacking aspect of Bioshock. I had almost 30 lock picks by the end of the game, so it was never a challenge unlocking things. Elizabeth also has a power, and that is to open these ‘tears.’ Tears are other worlds, things that she can open up and actually help you in combat. She can open up cover, sky hooks, turrets (both rocket and machine gun), among other things. She’s very useful this way, and ordering her to open tears is very easy. Overall the gameplay mechanics feel very Bioshock and Elizabeth plays a vital role in your survival. However, Elizabeth sometimes makes things way too easy and ruins a lot of the experience we Bioshock fans experienced in the first two installments.
Rating: 9

DotSmooth gameplay
DotAmazing graphics
DotGreat characters
DotFun gameplay
DotUnique survival aspects
DotFun powers
DotInteractive environment
DotGreat story

DotToo easy
DotLack of exploration/experience
DotNo multiplayer
DotHeavy reliance on Elizabeth

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